After the normal map I made an AO map which whilst not baking all that much information certainly gave enough for me to work with, any areas I wasn't happy with I went and quickly painted in.
When working on the diffuse, my first attempt ended up being a very washed out door made from driftwood. Whilst I liked the look of it, it was a bit dull and the cottage looks like it's from Fable, not exactly the right scenario to use this kind of texture in.
Following this I made a brighter more fitting diffuse. I added old metal hinges and door handle along with celtic patterns along the arch and the pillars for decoration and a slight fantasy feel.
And here's the door whilst still missing more normal mapped details which I can't do yet (need to use another computer for converting normal maps) and the specular map. I'm really happy with it so far and hope I can get the normal map working really well.
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