Thursday 13 March 2014

Finished door

I finished off my door today. This is the finished diffuse, normal and specular maps. The diffuse had just a bit more editing done to it since last time. The normal map was done quite easily too, using my previous map in combination with diffuse maps which I changed to normal maps which were then normalized and overlayed. The spec was just edited from the diffuse map and was done pretty easily.




Here are two maya renders of my door. 



And the two renders I did in Marmoset. 




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